void desenha_entrada_nivel(int n)
{
	drawStringAt("FEUP-Defender", 50, 170, 50, 0, 5, video_base, table); 
	
	if (n == 1)	{drawStringAt("Nivel 1", 50, 250, 50, 0, 3, video_base, table); }
	if (n == 2)	{drawStringAt("Nivel 2", 50, 250, 50, 0, 3, video_base, table); }
	if (n == 3)	{drawStringAt("Nivel 3", 50, 250, 50, 0, 3, video_base, table); }
	
	drawStringAt("Prima qualquer tecla para comecar...", 50, 300, 50, 0, 2, video_base, table); 
	drawIntAt(vidas, 50, 340, 50, 0, 2, video_base, table);
	drawStringAt("Vidas", 80, 340, 50, 0, 2, video_base, table); 
}

void desenha_cabecalho()
{
	draw_line(0, 22, HRES, 22, 1, video_base);
	drawStringAt("No. Inimigos ->", 3, 3, 50, 0, 1, video_base, table); 
	drawIntAt(n_inimigos, 130, 3, 50, 0, 1, video_base, table);
	drawStringAt("Vidas->", 200, 3, 50, 0, 1, video_base, table);
	drawIntAt(vidas, 260, 3, 50, 0, 1, video_base, table);
}
